Friday, March 4, 2011

Zarkrum, The Essence of Night


Chaining Darkness(Passive): Enemies hit by spells are Chained together. Linked units cause 3% of the damage they deal while linked to all other units. The Chain can be broken by moving away. Champions can only be linked to 3 other units.

Shadow Wave(Q): Sends a wave of shadow to target location. As the Wave hits enemies, it disperses and causes the wave to spread into a cone area. Deals 60/100/150/210/280+.6AP Magic Damage

Shroud(W): Places a black cloud on target area. Deals 75/105/140/180/125+.7AP initially and 20% of the damage done over the next 5 seconds.

Ward of Darkness(E): Summons a small ward at target location. Enemies that are within range that cast a spell are dealt 10% of the damage they do to themselves.

Dark Side of the Moon(R): Empowers all of Zarkrum's abilities with dark power causing them to synergize with each other. Lasts 15 seconds.
-Shadow Waves that contact a Shroud will cause another Shadow Wave to cast from the oppisite side of the Shroud that deals 25% of the original Shadow Wave's damage.
-A Ward of Darkness that is placed inside Shrouds will cause the Shroud to increase in size and duration for every 3 spells that are cast.
-Shadow Waves that intersect a Ward of Darkness cause the Ward to detonate dealing damage to any enemy who was affected by the Ward equal to 8% of their max mana.

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