Q(Hand Cannon): Having lost his arm, Razorfin attached a hand cannon where his stump was. After selecting a target, Razorfin will light the fuse. The fuse burns for 2 seconds and fires. Deals 50/70/90/110/130+.8 Damage to a small area.
W(Jet Surge): Summons a powerful wave of water that Razorfin uses to chase down prey. During travel the wave deals 50+.5AP magic damage to enemies it passes and knocks them to the side. After hitting the target, Razorfin knocks all other enemys away. Does Attack Damage to target.
E(Kraken Whip): Using a whip made from a tentacle of a Kraken, Razorfin is able to strike at enemies in a line. Deals 30/47/64/81/99+.7 damage.
R(Water World): Razorfin summons a large sphere of water to appear in an area. While inside the Water World Razorfin gains 20% move and 25% attack speed. Enemies are slowed by 10% movement and 25% attack speed. Lasts for 10 seconds. While inside, Hand Cannon is unusable.
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