Q(Combat Mode/Power Fist): Activate to gain melee attack but lose ranged attack. Activate again to deal small area damage on next attack. The effect is lost if Modes are changed.
W(Support Mode/Electric Shock): Activate to gain ranged attack but lose melee attack. Activate again to deal magic damage to a target and silence.
E(Defensive Mode/Absorption Shield): Activate to gain increase magic resist and armor. Shorter ranged attack then Support Mode but farther then Combat Mode. Activate again to place a bubble around Mayal and the golem. All damage taken by Mayal is absorbed by the golem's bubble for a few seconds or until the bubble collapses. The bubble is lost if Modes are changed during its duration.
R(Taking Direct Control/Reconstruct): Mayal jumps into her golem combining the stats of both and allowing the use of all secondary abilities. The golem's attack is which ever Mode it was in when activated. This ability becomes Reconstruct should the golem be destroyed. This allows Mayal to channel for a short time and make a new golem set in Combat Mode. Both are killed should the golems health reach zero during the ultimate. Lasts for 15 seconds.
The golem acts as a pet in most regards however it also acts as a tower. Should an allied champion be attacked near the golem it will pursue as if it were a tower. However if it chases its target outside Mayal's control it will return to Mayal. When Mayal is killed the golem persists and returns to the base to await its master. If the golem is destroyed and Mayal dies without creating a new one, she will re-spawn with one.
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