Monday, March 7, 2011

Grim, Agent of Death

Passive(Soul Feed): Minions that die near Grim place a stacking buff on him that increases attack damage by 3/4/5 and attack speed by 2%. Stacks drop off after 4 seconds or are consumed with every attack for 10% life steal. Max stack is 10.

Q(The Abyss): Causes an area to be bathed in the darkness. Deals 80/110/140/170/200(+.7) magic damage and blinds enemies inside for 3 seconds. Costs 85/95/110/130/155 mana.

W(Don't Fear The Reaper): Sends a burst of fear an area around Grim. Fears for .5/1/1.5/2/2.5 seconds. High number of targets lessens the effect. Fear is reduced by .2 seconds for each minion in area and by .5 seconds for each Champion. For the fear to be reduced however the targets must be near each other.

E(Shadow of Death): Fades Grim into the spirit realm, stealthing him. Fade time is 1.5 seconds, lasts for 10/15/20/25/30 seconds and costs 60 mana. Attacks and Abilities used in stealth will grant 15% damage and life steal/spell vamp respectivly.

R(The Reaping): Marks enemy champions in an area around Grim with a Reap debuff. Targets affected are dealt 10% of the damage Grim does for every other champion affected. Example, if 4 champions are affected each one takes 30% of the damage he deals. No bonus damage is taken by Grim's target if he attacks a champion with The Reaping debuff. If only one enemy is affected, damage is increased by 25%. Lasts for 10 seconds and cost 150/200/250 mana.Damage is not dealt if those affected stay apart from each other.

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