Thursday, May 15, 2014

Chaos Raider


Rabid Lunge(Q): Jumps X units in the direction you are facing. If hitting an enemy the cooldown is reduced to 2 seconds and adds Y units of distance. The additional range is lost after 4 seconds.

Weaklings(W): Gains Attack Speed whenever a unit within X range falls below 50% health. Lasts for Y seconds and stacks Z times.

Pillage(E): Gain X amount of (Gold or Damage) for Y (Seconds or Attacks) against buildings.

Forest Stalker(R): For 4/5/6 seconds allows for movement through trees.

Nikana



Chain Hook(Q): Nikana throws her hook towards target and chain to first enemy unit hit. Target is made visible regardless of stealth. Should Nikana move into melee range with hooked target she will crit for X% Damage. Hook has a range of 1000. So long as Nikana stays within that distance the chain remains unbroken. 9 Second Cooldown after chain is broken.

Soul Step(W): Nikana is able to step threw the veil of death in order to avoid a fatal blow. When Nikana falls below 10/13/16/19/21% Health she gains a buff that reduces Damage done to her  The buff last for 5 seconds and cannot retrigger for 20 seconds.

Husk Blade(E): Attacks made by Nikana reduce the armor of her target by 1/1.5/2/2.5/3. Stacks up to 5 times. Unique Attack Modifier

Ghost Shroud(R): On Allied: Stealths and casues their next attack to Crit for 175% Damage. On Enemy: Reduces sight range to 600 and fogs Minimap.

Sunday, May 15, 2011

Anastas of the White Panther


Passive(Lost Love): Anastas wont let anything stop her from escaping the League and finding her husband. 20% chance to negate a Stun, Slow, Silence, or Root. Cannot trigger more then once every 30 seconds. Increases by 10% at levels 6 and 11.

Q(Blade Rush): Anastas rushes to target location and slashes with her sword. Deals 100/115/130/145/160% Attack Damage. 8 Second Cooldown.

W(Wind Cutter): A swing of her sword sends a magical copy of the sword in a line. Deals 60% Attack Damage + 50% Ability Power in Magic Damage. 7 Second Cooldown

E(Alpha Huntress): Passive: After 5 Seconds in Grass, Anastas stealth's permanetly. Stealth will linger for 2 Seconds after leaving grass. Damage taken extends the Passive time by .3 Seconds.
Active: Anastas will strike a target dealing 125% Attack Damage and Slowing by 25% for 2 seconds. Only usable when stealthed and breaks stealth.

R(Multi-slash): Anastas rushes around the battlefield slashing at enemies in her path. Ana runs in 3/4/5 lines at 3 times her movement speed dealing 50% attack damage to enemies she encounters. Ignores unit collision and walls. Enemies that are hit more then twice are slowed by 25% for 2 seconds.

Tuesday, May 10, 2011

Zalizane, The Blind Hunter



Passive(Sightless): Being blind, Zalizane's other senses are increased. When out of combat for 5 seconds, Zalizane's movement speed increases by 1% every 3 seconds. Max increase at 10%. When in combat the buff will linger for 2 seconds. After 3 attacks Zal begins to increase his attack speed by 3% every attack. Max stack at 15%. Buff lingers for 2 seconds out of combat.

Q(Sun Glare): Zalizane produces a light from his blade as if the sun was glaring down. Deals 25/45/65/85/105+1AP and Blinds for 2 seconds. 9 second cooldown

W(Sand Slash): Using his blade, Zalizane slashes at an enemy and causes sand to erupt. Deals 110/120/130/140/150% Attack Damage in a cone. 10 second cooldown

E(Quicksand): Causes an area around Zalizane to become quicksand which slows and drags enemies down. Slows by 30% for 2/2.5/3/3.5/4 seconds. 7 second cooldown.

R(Desert Night): Praying to his diety, Zalizane is able to shroud the map in a darkness much like that found in the desert at night.  During the night Zalizane's passive is doubled and he gains an additional 20/40/60 attack power and 15/30/45 ability power. Lasts for 10/12.5/15 seconds. 120/100/80 second cooldown.

Friday, May 6, 2011

Rozo, 10 Sword-Style Master

Passive(Sword Master): For each of Rozo's abilities that are on cooldown his Attack Speed is increased by 10% and Move speed by 5%.

Q(Sword-chucks): Using two swords chained together, Rozo is able to pin targets to the ground. Throws to target location stunning the first enemy it hits. Deals 40/45/50/55/60% Attack Damage and roots for .5/1/1.5/2/2.5 seconds. 9 second Cooldown

W(Throwing Swords): Quickly throws two of his smaller swords to the two nearest targets. Deals either 120% Attack Damage to a single target or 60% Attack Damage to two. This applies on hit effects. 6 second cooldown.

E(Spinning Slash): Sheathes his Attacking Swords and takes out his two long swords and spins 2/3/4/5/6 times while moving every 1.5 seconds. Each spin deals 50/55/65/70/75% Attack Damage to an area around Rozo. 12/12/10/10/8 second cooldown.

R(Lion and Dragon): Rozo throws 8 of his swords in a circle at target area an unleashes his most powerful swords: The Tiger and The Dragon. So long as Rozo is within the circle each of his attacks deal an additional 30% Attack Damage. Circle lasts for 7/9/11 seconds. Abilities used while in the Circle will also deal 10% Attack Damage in a line from where they are in the Circle to the target. 100/80/60 second cooldown.

Monday, May 2, 2011

Lucien, The Demon Warrior

Rage of the Red Hare(Innate): Lucian gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds.

When Lucian is below 50% Health, Fury gains are increased by 50%.

Demon Bane(Q): Lucien swigs his halberd in front of him dealing 75/110/145/180/215+.7AD.
12 second cooldown.

Fury: Lucien will preform an additional 360 swing dealing an additional 75% Attack Damage and Slowing those hit by 25% for 2 seconds.

Sky Scorcher(E): Lucien hefts his weapon at the end and thrusts it toward an enemy champion. Deals 150% attack power to target and apply on-hit effects. Slows target by 20% for 2 seconds. 15 second cooldown.

Fury: Lucian will strike the same target up to 3 times for 45% Attack Damage each.
Additionally, each time this ability strikes it counts as an attack.

Mightiest Man Alive(E): Believing himself to be the Mightiest Man Alive, Lucien spouts an insult at his enemies. Taunts a ring around Lucien with a minimum range of 350 and a max of 700. Lasts for 1/1.5/2/2.5/3 seconds. 15 second cooldown. Additionally, for every Champion taunted, Lucian gains 10 Armor and 8 Magic Resist.

Fury: Lucien's taunt also frightens nearby allies into fighting harder as to not incur his wrath. Allies gain 25 Attack Damage, 10% Move speed and 15% Attack Speed for 3 seconds.

Maelstrom(R): Lucian releases his inner-most rage to empower him. Increases Attack Speed by 25%, Move speed by 20% and causes every other attack to deal additional Physical Damage to enemies near Lucien for 15% of Lucian's current health. Also gains 5 Fury every second. Lasts 9 seconds. 130 second Cooldown

Quote: "The only man I have met that would pose a challenge to me was in a mirror."
Inspirational Music: http://www.youtube.com/watch?v=KuGjh6tamE8&feature=related

Monday, April 18, 2011

Whiplash, Dark Knight of Zaun

Tags: Pusher, Ranged, Assassin

Cloning(Innate): Attacks and Abilities have a chance to create a Clone of Whiplash at the target which attacks that target for 5 seconds. Attacks and Abilities have a base 5% chance. Normal Attack's Clone chance increases to 15% at Level 6 and to 25% at Level 11. Clones have 60% of Whiplash's stats and cannot be created from attacking towers. Enemies cannot be affected by Cloning more then once every 6 seconds.

Rush/Slide Kick(Q): Passively increases Movement Speed by 6/9/12/15/18%. Activate once to double the passive for 3 seconds. A second activate will cause Whiplash to slide in the direction he is facing. If Whiplash collides with an enemy it will slow all enemies nearby for 20%. Passive is disabled until the ability is refreshed. Clone chance increases by 5% per rank. Costs 70/100/130/150/170 Mana. Slide Kick distance is 600. 7 Second Cooldown

Electrify(W): Charges Whiplash's whip with electricity causing his next attack to deal 60/85/110/135/160+.7AP Damage to his target and up to two additional targets. Deals 30% less damage to the second target and 40% less to the third. Clone Chance increases by 3% for each rank. This may be cast again for 40 mana per cast increasing the number of additional units hit to a max of 5. Costs 90/104/128/142/156 Mana.
9 Second Cooldown.

Thumper(E): Charges the whip with energy and snaps it at target area. Deals 60/85/110/135/160+.7AP Magic Damage and leaves the area covered with energy for 3 seconds. After .5 seconds it can be cast again and will cause any enemy still in the area to be knocked into the air and slowed by 20% for 2 seconds. Cast Range 600. Spell Range 300. 9 Second cooldown.

Get Over Here!(R): Leashes onto target Champion for 1.5 seconds. If the Champion is an enemy, Whiplash will pull himself to the target. If it is an ally, Whiplash will pull the target to him. Can be avoided by moving out of range. Does not create a Clone. Costs 155/175/200 Mana. Range 450. Cast Range 400.

=Stats=
-Health 475(+75/Level)
-Mana 333(+66/level)
-Health Regeneration 6.3(+.3/Level)
-Mana Regeneration 2(+.4/Level)
-Attack Damage 55(+4/Level)
-Range 375
-Movement Speed 310
-Armor 15(+2/Level)
-Magic Resist 7(+2/Level)