Monday, April 18, 2011

Whiplash, Dark Knight of Zaun

Tags: Pusher, Ranged, Assassin

Cloning(Innate): Attacks and Abilities have a chance to create a Clone of Whiplash at the target which attacks that target for 5 seconds. Attacks and Abilities have a base 5% chance. Normal Attack's Clone chance increases to 15% at Level 6 and to 25% at Level 11. Clones have 60% of Whiplash's stats and cannot be created from attacking towers. Enemies cannot be affected by Cloning more then once every 6 seconds.

Rush/Slide Kick(Q): Passively increases Movement Speed by 6/9/12/15/18%. Activate once to double the passive for 3 seconds. A second activate will cause Whiplash to slide in the direction he is facing. If Whiplash collides with an enemy it will slow all enemies nearby for 20%. Passive is disabled until the ability is refreshed. Clone chance increases by 5% per rank. Costs 70/100/130/150/170 Mana. Slide Kick distance is 600. 7 Second Cooldown

Electrify(W): Charges Whiplash's whip with electricity causing his next attack to deal 60/85/110/135/160+.7AP Damage to his target and up to two additional targets. Deals 30% less damage to the second target and 40% less to the third. Clone Chance increases by 3% for each rank. This may be cast again for 40 mana per cast increasing the number of additional units hit to a max of 5. Costs 90/104/128/142/156 Mana.
9 Second Cooldown.

Thumper(E): Charges the whip with energy and snaps it at target area. Deals 60/85/110/135/160+.7AP Magic Damage and leaves the area covered with energy for 3 seconds. After .5 seconds it can be cast again and will cause any enemy still in the area to be knocked into the air and slowed by 20% for 2 seconds. Cast Range 600. Spell Range 300. 9 Second cooldown.

Get Over Here!(R): Leashes onto target Champion for 1.5 seconds. If the Champion is an enemy, Whiplash will pull himself to the target. If it is an ally, Whiplash will pull the target to him. Can be avoided by moving out of range. Does not create a Clone. Costs 155/175/200 Mana. Range 450. Cast Range 400.

=Stats=
-Health 475(+75/Level)
-Mana 333(+66/level)
-Health Regeneration 6.3(+.3/Level)
-Mana Regeneration 2(+.4/Level)
-Attack Damage 55(+4/Level)
-Range 375
-Movement Speed 310
-Armor 15(+2/Level)
-Magic Resist 7(+2/Level)

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