Tuesday, October 13, 2015

Skorn, The Vengeful Assassin


Skorn, The Vengeful Assassin

Passive(Tracking): When inside Grass for 4 seconds, Skorn will stealth. This also grants him the Tracking buff, allowing him to see inside other nearby grass.

Q(Hamstring): Skorn strikes out at his target's hamstring causing 80/100/120/140/160 damage plus attack power. Slows target for 2 seconds by 25%. 15 second cooldown. Costs 65/60/55/50/45 energy

W(Disorient): Backhands target with his gauntleted hand causing 150% weapon damage. Places a 50% miss chance and 25% attack speed debuff on target for 3 seconds. Costs 35 energy.

E(Snare Trap): Skorn places a trap at his location and after 1 second the trap stealths. When tripped, the snare immobilizes for 2 seconds, if triggered in grass the duration is increased by 1.5 seconds. 
Trap lasts 2 minutes. 25second cooldown. Costs 60/50/40/30/20 energy. Only 2 traps may be active at once.

R(Virulent Poison): Skorn stabs two toxin covered daggers into target dealing 60% attack power. 3 seconds after the initial hit, the two toxins combine in the target creating a powerful poison. 
The poison deals 45 damage, slows move and attack speed by 7% and stacks every second for 10 seconds. Costs 50 Energy

Bruden, Warrior of Steel


Bruden, Warrior of Steel

Passive(Momentum): Each swing Bruden makes increases his attack speed by 2%. Max stack of 10. After 4 seconds out of combat, Bruden begins to lose Momentum at 1 stacks every 2 seconds. Attack Speed bonus increases to 3% at Level 7 and 4% at Level 13.

Q(Mace Slam): Bruden swings his mace in an upward arc sending it to the max length of its chain and slams it to the ground. Deals 90/110/130/150/170% Attack Damage where the mace lands. 15 second cooldown. Each stack of Momentum when used reduces the cooldown by 1 second.

W(Wild Strike): Toggle: Cleaves 40% of his Attack Damage to nearby enemies. Costs 15 Mana every attack and generates Momentum every 4 attacks. If used in conjunction with Shield Wall, Momentum is gained every 2 attacks.

E(Shield Wall): Places Bruden's shield into the ground reducing damage to those behind it. The shield will persist until Bruden picks it back up by using the ability again near the shield. Bruden gains 10% movement speed without the shield and gains 2 momentum for every attack. After 700 Distance the shield returns to Bruden.

R(Around the World): Spins his mace in front of him and charges toward target area. At target area, Bruden then does 1/2/3 spins dealing an additional AD every spin. 90/70/50 second cooldown. Grants 2/3/4 Momentum stacks.

Thursday, May 15, 2014

Chaos Raider


Rabid Lunge(Q): Jumps X units in the direction you are facing. If hitting an enemy the cooldown is reduced to 2 seconds and adds Y units of distance. The additional range is lost after 4 seconds.

Weaklings(W): Gains Attack Speed whenever a unit within X range falls below 50% health. Lasts for Y seconds and stacks Z times.

Pillage(E): Gain X amount of (Gold or Damage) for Y (Seconds or Attacks) against buildings.

Forest Stalker(R): For 4/5/6 seconds allows for movement through trees.

Nikana



Chain Hook(Q): Nikana throws her hook towards target and chain to first enemy unit hit. Target is made visible regardless of stealth. Should Nikana move into melee range with hooked target she will crit for X% Damage. Hook has a range of 1000. So long as Nikana stays within that distance the chain remains unbroken. 9 Second Cooldown after chain is broken.

Soul Step(W): Nikana is able to step threw the veil of death in order to avoid a fatal blow. When Nikana falls below 10/13/16/19/21% Health she gains a buff that reduces Damage done to her  The buff last for 5 seconds and cannot retrigger for 20 seconds.

Husk Blade(E): Attacks made by Nikana reduce the armor of her target by 1/1.5/2/2.5/3. Stacks up to 5 times. Unique Attack Modifier

Ghost Shroud(R): On Allied: Stealths and casues their next attack to Crit for 175% Damage. On Enemy: Reduces sight range to 600 and fogs Minimap.

Sunday, May 15, 2011

Anastas of the White Panther


Passive(Lost Love): Anastas wont let anything stop her from escaping the League and finding her husband. 20% chance to negate a Stun, Slow, Silence, or Root. Cannot trigger more then once every 30 seconds. Increases by 10% at levels 6 and 11.

Q(Blade Rush): Anastas rushes to target location and slashes with her sword. Deals 100/115/130/145/160% Attack Damage. 8 Second Cooldown.

W(Wind Cutter): A swing of her sword sends a magical copy of the sword in a line. Deals 60% Attack Damage + 50% Ability Power in Magic Damage. 7 Second Cooldown

E(Alpha Huntress): Passive: After 5 Seconds in Grass, Anastas stealth's permanetly. Stealth will linger for 2 Seconds after leaving grass. Damage taken extends the Passive time by .3 Seconds.
Active: Anastas will strike a target dealing 125% Attack Damage and Slowing by 25% for 2 seconds. Only usable when stealthed and breaks stealth.

R(Multi-slash): Anastas rushes around the battlefield slashing at enemies in her path. Ana runs in 3/4/5 lines at 3 times her movement speed dealing 50% attack damage to enemies she encounters. Ignores unit collision and walls. Enemies that are hit more then twice are slowed by 25% for 2 seconds.

Tuesday, May 10, 2011

Zalizane, The Blind Hunter



Passive(Sightless): Being blind, Zalizane's other senses are increased. When out of combat for 5 seconds, Zalizane's movement speed increases by 1% every 3 seconds. Max increase at 10%. When in combat the buff will linger for 2 seconds. After 3 attacks Zal begins to increase his attack speed by 3% every attack. Max stack at 15%. Buff lingers for 2 seconds out of combat.

Q(Sun Glare): Zalizane produces a light from his blade as if the sun was glaring down. Deals 25/45/65/85/105+1AP and Blinds for 2 seconds. 9 second cooldown

W(Sand Slash): Using his blade, Zalizane slashes at an enemy and causes sand to erupt. Deals 110/120/130/140/150% Attack Damage in a cone. 10 second cooldown

E(Quicksand): Causes an area around Zalizane to become quicksand which slows and drags enemies down. Slows by 30% for 2/2.5/3/3.5/4 seconds. 7 second cooldown.

R(Desert Night): Praying to his diety, Zalizane is able to shroud the map in a darkness much like that found in the desert at night.  During the night Zalizane's passive is doubled and he gains an additional 20/40/60 attack power and 15/30/45 ability power. Lasts for 10/12.5/15 seconds. 120/100/80 second cooldown.

Friday, May 6, 2011

Rozo, 10 Sword-Style Master

Passive(Sword Master): For each of Rozo's abilities that are on cooldown his Attack Speed is increased by 10% and Move speed by 5%.

Q(Sword-chucks): Using two swords chained together, Rozo is able to pin targets to the ground. Throws to target location stunning the first enemy it hits. Deals 40/45/50/55/60% Attack Damage and roots for .5/1/1.5/2/2.5 seconds. 9 second Cooldown

W(Throwing Swords): Quickly throws two of his smaller swords to the two nearest targets. Deals either 120% Attack Damage to a single target or 60% Attack Damage to two. This applies on hit effects. 6 second cooldown.

E(Spinning Slash): Sheathes his Attacking Swords and takes out his two long swords and spins 2/3/4/5/6 times while moving every 1.5 seconds. Each spin deals 50/55/65/70/75% Attack Damage to an area around Rozo. 12/12/10/10/8 second cooldown.

R(Lion and Dragon): Rozo throws 8 of his swords in a circle at target area an unleashes his most powerful swords: The Tiger and The Dragon. So long as Rozo is within the circle each of his attacks deal an additional 30% Attack Damage. Circle lasts for 7/9/11 seconds. Abilities used while in the Circle will also deal 10% Attack Damage in a line from where they are in the Circle to the target. 100/80/60 second cooldown.